Screenshots
About game Project R.I.S.E
What Happens When Supercell Merges a Roguelite Dungeon Crawler with a Multiplayer RPG?
Project R.I.S.E is an action-RPG from the team behind Clash of Clans and Brawl Stars, designed as a cooperative roguelite experience set within the Clash Heroes universe. Unlike typical mobile RPGs that rely on auto-play or simplified progression, this title requires real-time teamwork, strategic character selection, and tactical floor-by-floor combat inside a single, massive tower.
The game offers a clean, objective-driven loop: you and two other players ascend a procedurally structured building known as the Tower, clearing rooms of enemies, collecting loot, and leveling your chosen hero between runs. The entire experience is built around three-player co-op, meaning every session is a live multiplayer engagement rather than a solo grind with AI partners.
Core Gameplay Mechanics and Systems
The central gameplay loop revolves around ascending floors, each containing combat encounters, traps, and optional side rooms. Instead of a sprawling open world, the Tower serves as a vertical dungeon with distinct biomes and increasing difficulty per tier.
Hero Selection and Team Composition
At the start, you pick from a roster of characters drawn from the Clash universe. Each hero comes with unique active abilities, passive traits, and a primary attack pattern. The game encourages synergy: a tank-focused hero can absorb damage while a ranged support provides crowd control, and a third player picks a high-damage assassin for burst kills. This class-based dynamic adds a layer of strategic depth beyond simple button-mashing.
Real-Time Co-op and Firepower Consolidation
Unlike many auto-battlers or turn-based RPGs, Project R.I.S.E demands active participation. All three players control their characters simultaneously in real time. The "firepower consolidation" mechanic allows teammates to combine attacks or abilities for increased damage output against elite enemies or bosses. This system requires coordination, especially on higher floors where enemy density and health pools scale significantly.
Roguelite Progression and Perks
Each run is temporary. When your team wipes or reaches the floor limit, you return to the hub with earned rewards. Between runs, you can spend currency to permanently upgrade your hero's base stats, unlock new abilities, or purchase consumable items that provide one-run bonuses. This roguelite loop ensures that no two runs feel identical, while long-term progression keeps you invested.
- Three-player real-time co-op with live voice and ping coordination for tactical floor clearing.
- Procedural floor layouts with randomized enemy spawns, traps, and loot caches each run.
- Hero class system featuring tanks, damage dealers, and support roles from the Clash universe.
- Roguelite permanent upgrades where earned resources improve base stats and unlock new skills.
- Boss encounters every five floors with unique attack patterns requiring team positioning and timing.
Controls and User Interface
The control scheme is optimized for touch input. A virtual joystick on the left side of the screen handles movement, while action buttons on the right manage primary attacks, special abilities, and a dodge roll. The interface avoids clutter: health bars, ability cooldowns, and teammate status are displayed at the edges, leaving the center of the screen clear for combat visibility. There is no auto-targeting; you aim manually, which raises the skill ceiling.
Visual Presentation and Performance
Project R.I.S.E uses the same 3D art style seen in recent Supercell titles—bright, cel-shaded characters with smooth animations and dynamic lighting effects inside the Tower. The game runs at 60 frames per second on most modern Android devices, with adjustable graphics settings for older hardware. The UI is clean, with minimal loading screens between floors.
Why This Game Stands Out in the Crowded Mobile RPG Market
Most mobile action RPGs fall into one of two categories: idle clickers or pay-to-win gacha grinders. Project R.I.S.E avoids both traps by focusing on skill-based co-op gameplay and a roguelite progression system that rewards player coordination over wallet depth. The lack of advertisements and intrusive monetization pop-ups further separates it from the competition.
The Tower itself serves as a constant, visible goal. You are not grinding random missions; you are pushing upward, floor by floor, with clear milestones and tangible rewards. The social aspect—playing with real teammates—transforms each session from a solitary chore into a shared challenge.
Consider Downloading Project R.I.S.E
If you enjoy real-time team combat, roguelite progression systems, or simply want a polished co-op RPG without auto-play, this title is worth your time. The combination of Supercell's signature visual quality, class-based hero design, and three-player coordination offers a distinct experience on mobile.
Download game now from the official store or through the APK file for Android. Internet required. IAP available.
Information
- Version
- 0.1.500
- Developer
- Supercell
- Size
- 366.28 MB
- Android
- Android + 11+
- Age
- For all ages
- Package
com.supercell.slash- Signature
- 92b52e322f7c162ee3a17ba3695c859e
- Architecture
- arm64-v8a
- SHA-256
- a095bf10affb938e1c7c7cc70c9fa4db1f748f7149609f4b23a89f9a439b6945