Screenshots
About game Granny: Chapter Two
This Time, Granny Brought Backup
You thought escaping one twisted senior citizen was terrifying? Welcome to Granny: Chapter Two, where the horror has multiplied. You are locked inside a house that breathes menace, and this time, the nightmare is a double feature. Granny is still stalking the hallways, but now Grandpa has joined the hunt, and he’s not bringing cookies — he’s carrying a blood-stained baseball bat. Every shadow could be a trap, every creak a signal that they’ve found you. Your only goal is survival, and your only way out is through five days of pure, nerve-shredding stealth.
The controls feel instantly familiar if you’ve played the original. You slide your left thumb across the screen to move your character through the dimly lit rooms, while your right thumb controls your view — letting you peek around corners and scan for danger. In the top-left corner, you’ll find the crouch button. Use it. Staying low keeps you silent, and silence is the only thing keeping you alive. In the top-right corner, the action button lets you interact with objects, open doors, and solve the puzzles that stand between you and freedom. It’s a simple setup, but the tension it creates is anything but simple.
The Rules Have Changed — And So Has the Danger
The core objective hasn’t changed: escape the house before five days run out. But here’s where the pressure multiplies. Every time Granny or Grandpa catches you wandering the halls, they strike. One hit, and you lose an entire day. Fail enough times, and the clock runs out — permanently. That means you cannot afford to be reckless. You must move like a ghost, hide like a prey animal, and think like a survivor. The house is a labyrinth of locked doors, hidden switches, and cryptic clues, and every puzzle you solve brings you one step closer to the exit. But solving those puzzles while avoiding two relentless pursuers? That’s where the real horror lives.
Stealth is your weapon. Nerves of steel are your armor. You’ll learn the patrol routes of your captors, memorize the safest hiding spots, and listen for footsteps with the focus of a hunted animal. The house reacts to you — doors slam, floorboards groan, and the silence can be more terrifying than the screams. And if you’re brave enough to play with headphones on, the audio design will bury you in an atmosphere so thick you’ll feel every breath on your neck.
What Makes This Escape Different
- Double the hunters, double the terror — Granny patrols with her signature fury, while Grandpa swings a bloody bat through the halls. You must evade both simultaneously.
- Five-day survival clock — Every capture costs you a full day. Three strikes, and you’re trapped forever. The pressure never lets up.
- Puzzle-driven escape — The house is packed with locked cabinets, hidden keys, and mechanical riddles. Only the cleverest players will unlock the path to freedom.
Your Nightmare Starts Now
This isn’t just a game — it’s a test of your will. DVloper has crafted a sequel that amplifies every fear from the original, turning a single monster into a coordinated threat. The jump scares are sharper, the puzzles are harder, and the sense of dread is unrelenting. You will scream. You will hide. And when you finally see the exit door, you’ll feel a rush of pure, adrenaline-soaked victory. But only if you survive long enough to reach it.
Download Granny: Chapter Two now and prove you can outsmart the nightmare.
Internet required. IAP available.
Information
- Version
- 1.2.2
- Developer
- DVloper
- Size
- 108.05 MB
- Android
- Android + 5.1+
- Age
- 12+
- Package
com.dvloper.grannychaptertwo- Signature
- f3da5d866889b7536b2aaacc32ae00a0
- Architecture
- armeabi-v7a, arm64-v8a
- SHA-256
- 8692f490710cba69c16bbd820fda71a76e4285a037ab5913bfdd16158bf758b5